Magic Combat

Increasing "Magic" will increase the Damage output of your Wands/Staffs/Spells and the amount of mana the player Character will have. Increasing "Wisdom" will increase Heal Output and the amount of mana a player Character will Have.

As a mage you can have a large amount of damage, healing, and crowd control, but it comes at a cost. There Armour Can be very weak to melee and ranged attacks

You have to channel for a specified amount of time to cast your spells and must remain channelled while casting AOE spells

Tier 1:

 * Fireball - Deals damage and applys Burning debuff
 * Holy Bolt - Heals target

Tier 2:

 * Lightning Bolt - Deals damage
 * Purify - Removes all target debuffs

Tier 3:

 * Ice Bolt - Deals damage and applies Frostbite debuff
 * Regeneration - gain some health every 3 seconds
 * Holy Barrier - Blocks damage

Tier 4:

 * Fire Storm - Channel to deal damage every 2 seconds and apply Burning debuff to a large area
 * Blizzard - Channel to deal damage every 3 seconds and apply Frostbite debuff to a large area
 * Frost Nova - Applys Frozen debuff to a large area
 * Sacred Ground - Channel to heal every 3 seconds to a medium area

Tier 5:

 * Thunder Storm - Channel to deal damage every 3 seconds to a large area

Tier 6:

 * Meteor - Channel for 6 seconds to deal massive damage to a large area