Grimmjoww66 (talk | contribs) m (There was no reason to include the information about stat points other than magic.) |
m (SixthDistrictAlliance moved page Magic to Magic Combat without leaving a redirect: Incorrectly Named) |
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+ | {{DISPLAYTITLE:Magic Combat}} |
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− | Using '''Magic''' enables the user to wield the elements: Fire , Water, Wind, Earth, Dark & Light. |
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+ | Increasing "Magic" will increase the Damage output of your Wands/Staffs/Spells and the amount of mana the player Character will have. |
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− | Magic increases the power of your spell(s), this is central for casters of magics. |
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+ | Increasing "Wisdom" will increase Heal Output and the amount of mana a player Character will Have. |
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− | Perhaps you want to focus on gaining more powerful healing spells? or attack spells? select from a '''spell trees''' such as Ice or Fire ... the possibilities are endless & even growing. |
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+ | As a mage you can have a large amount of damage, healing, and crowd control, but it comes at a cost. There Armour Can be very weak to melee and ranged attacks |
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+ | You have to channel for a specified amount of time to cast your spells and must remain channelled while casting AOE spells |
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+ | == Magic Skills== |
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+ | ====Tier 1:==== |
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+ | *Fireball - Deals damage and applys Burning debuff |
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+ | *Holy Bolt - Heals target |
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+ | ====Tier 2:==== |
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+ | *Lightning Bolt - Deals damage |
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+ | *Purify - Removes all target debuffs |
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+ | ====Tier 3:==== |
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+ | *Ice Bolt - Deals damage and applies Frostbite debuff |
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+ | *Regeneration - gain some health every 3 seconds |
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+ | *Holy Barrier - Blocks damage |
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+ | ====Tier 4:==== |
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+ | *Fire Storm - Channel to deal damage every 2 seconds and apply Burning debuff to a large area |
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+ | *Blizzard - Channel to deal damage every 3 seconds and apply Frostbite debuff to a large area |
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+ | *Frost Nova - Applys Frozen debuff to a large area |
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+ | *Sacred Ground - Channel to heal every 3 seconds to a medium area |
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+ | ====Tier 5:==== |
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+ | *Thunder Storm - Channel to deal damage every 3 seconds to a large area |
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+ | ====Tier 6:==== |
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+ | *Meteor - Channel for 6 seconds to deal massive damage to a large area |
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[[Category:Combat]] |
[[Category:Combat]] |
Latest revision as of 16:42, 24 March 2020
Increasing "Magic" will increase the Damage output of your Wands/Staffs/Spells and the amount of mana the player Character will have.
Increasing "Wisdom" will increase Heal Output and the amount of mana a player Character will Have.
As a mage you can have a large amount of damage, healing, and crowd control, but it comes at a cost. There Armour Can be very weak to melee and ranged attacks
You have to channel for a specified amount of time to cast your spells and must remain channelled while casting AOE spells
Magic Skills[ | ]
Tier 1:[ | ]
- Fireball - Deals damage and applys Burning debuff
- Holy Bolt - Heals target
Tier 2:[ | ]
- Lightning Bolt - Deals damage
- Purify - Removes all target debuffs
Tier 3:[ | ]
- Ice Bolt - Deals damage and applies Frostbite debuff
- Regeneration - gain some health every 3 seconds
- Holy Barrier - Blocks damage
Tier 4:[ | ]
- Fire Storm - Channel to deal damage every 2 seconds and apply Burning debuff to a large area
- Blizzard - Channel to deal damage every 3 seconds and apply Frostbite debuff to a large area
- Frost Nova - Applys Frozen debuff to a large area
- Sacred Ground - Channel to heal every 3 seconds to a medium area
Tier 5:[ | ]
- Thunder Storm - Channel to deal damage every 3 seconds to a large area
Tier 6:[ | ]
- Meteor - Channel for 6 seconds to deal massive damage to a large area